Research area: Communication and Society
Promoting digital competence and critical judgement in the age of artificial intelligence
How well prepared is Europe for generative AI and an increasingly digitalized society? Experts discussed this at the bidt event “More digital literacy for Europe in times of generative AI“ in Brussels.
Prevalence and acceptance of generative AI at schools and universities
The study examines the use, perception, and concerns regarding generative artificial intelligence among pupils at school and university students.
Darknet
A darknet is an encrypted network based on protocols for encrypted communication. It serves as a platform for anonymous interactions and enables users to maintain their privacy online.
Smart City
The EU defines smart cities as cities that use technology to improve the management and efficiency of urban space.
Gamification
The term gamification refers to the use of game elements, i.e. design elements and mechanics from games, to create playful experiences in fields of application outside of board games or computer games.
Digital inequality
The digital inequality thesis claims that people of higher status benefit to a greater extent from the availability of digital technologies.
Digital violence
Digital violence is a collective term for those uses of digital technologies with which other people are unlawfully attacked and put under pressure.
“We must retain the joy of thinking and embrace new things!”
AI can solve many problems, but not all. In his lecture “What does ChatGPT mean? Opportunities and challenges for us all” on 17 January 2024, Professor Alexander Pretschner explained the importance of generative…



