Around 150 participants gathered in Hall X of the Gasteig HP8, including around 50 external guests. The focus was on the students’ projects. Sixteen teams from ten digitalisation labs presented their work in pitches. Three further projects were showcased at information stands. The topics ranged from digital health literacy and inclusive education to AI-supported cultural formats and assistance systems for musicians.
The entries were divided into four categories: ‘Technology of the Future’, ‘Sustainable Society’, ‘Human Machine Co-Creativity’ and ‘Efficient Dissemination of Digital Skills’. A jury selected four winning teams, and the audience also awarded a People’s Choice Award. During the breaks, many guests took the opportunity to talk to the teams about potential collaborations, follow-up projects and start-up ideas.
Five award-winning projects
A jury selected four winning teams. In addition, the audience voted for their favourite. Five projects were honoured, each demonstrating in different ways the diverse ways in which the Digitalisation Labs are putting digital transformation into practice.
Technology of the Future: Team Herzkompetenz
In the ‘Technology of the Future’ category, the Herzkompetenz team from the ‘digileg’ lab won. The project is developing a prototype health literacy app for people with heart failure. The app is designed to provide personalised information about the condition, improve patients’ health literacy and support them in managing their condition.
The project was developed during the summer semester of 2025 as part of the Interactive Media degree programme at Augsburg University of Applied Sciences, in collaboration with Augsburg University Hospital. The aim is to create a digital application that not only provides information but also motivates those affected to take a more active role in managing their health.
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Efficient Dissemination of Digital Skills: Team Schlaubeere
The prize in the ‘Efficient Dissemination of Digital Skills’ category was awarded to Team Schlaubeere, also from the digitalization lab ‘digileg’. The app is aimed at people with cognitive impairments and is designed to make it easier for them to use mobile devices.
The learning content is conveyed in a playful way: tasks are linked to images that are assembled step by step as soon as users find the correct solutions. Collectable berries and badges provide extra motivation. Learners are guided by the character ‘Schlaubeere’, who offers hints and leads them through the app. The app is designed to be accessible and uses plain language.
Human-Machine Co-Creativity: Team NeuroPose
The NeuroPose project from the “DisC” lab also received an award. The team is developing an application designed to prevent health problems that can arise from prolonged poor posture whilst playing musical instruments.
NeuroPose uses neuromorphic event cameras to record changes in musicians’ posture with great precision. A specialised AI pipeline processes this data in real time and identifies ergonomic risk factors. Via a feedback interface, users receive visual or haptic cues to help them improve their posture.
Sustainable Society: Team Future Digital Education
In the ‘Sustainable Society’ category, the ‘Future of Digital Education’ project from the ‘Digital Changemaker’ group took the prize. In collaboration with the ‘Future of Digital Education’ initiative, the team is developing a digital ‘Innovation Area’.
The platform is designed to present innovative educational initiatives clearly and enable them to be compared. It is aimed in particular at decision-makers in politics and education, at schools, and at educational innovators. The aim is to create a neutral and non-commercial resource centre that provides guidance and highlights which projects exist, what impact they have and how they can be utilised.
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Audience Award: Team Interaction Theatre
Team Interaction Theatre from the ‘AICA’ lab was voted the audience favourite by a clear margin. The project is developing a hybrid theatre format that brings the culture of digital debate to life in an analogue setting.
The starting point is comment sections, online forums and chat histories. Using the ‘Headphone Verbatim’ method and AI-supported analysis, large volumes of digital text are transformed into concise theatre scripts that can be performed on the very same day. The team calls this format ‘KommentarTheater’ or ‘Interaction Theatre’. It reveals how digital debates sound, what impact they have, and how they can be translated into an analogue stage space.
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Outlook
The Demo Day demonstrated the broad scope of the topics covered by the digitalisation programmes: from digital health literacy and inclusive education, through ergonomic assistance systems, to new forms of cultural mediation. At the same time, it became clear that many projects are thinking beyond the seminar context. Some teams are already pursuing concrete start-up ideas or seeking partners for further development.
Photo gallery
The next Demo Day is scheduled for May 2028. Projects from a new cohort of AI and digitalisation labs will then be presented.
Further information
Program demoday (In German)
Die bidt-Digitaliserungskollegs
Blog-Post from tum about award-winnig project „Digital Changemaker"















