Topic: Digital public sphere
Digital media, fake news, and the power of opinions – never before have we had access to so much information. How can we shape public discourse, political coordination, and participation? What rules are necessary for a digital public sphere?
When is generative AI “good” — and when is it “good enough”?
Generative AI such as ChatGPT has enormous potential, but the use of these assistance tools requires a realistic expectation management. Alexander Pretschner discusses issues surrounding generative AI.
The role of humour in the climate crisis
What role does humorous content such as memes play in the climate discourse? A team of researchers in the KLIMA-MEMES project is investigating this question. Initial findings were presented at re:publica24.
Monitoring opinion power: A new approach to ensure diverse opinion formation in the platform age
This policy brief shows how contemporary opinion power monitoring could look like and outlines the need for action.
Promoting digital competence and critical judgement in the age of artificial intelligence
How well prepared is Europe for generative AI and an increasingly digitalized society? Experts discussed this at the bidt event “More digital literacy for Europe in times of generative AI“ in Brussels.
Award for Sarah Rachut
Sarah Rachut was honoured as a Young Leader in GovTech 2024 in the “Science & Civil Society” category.
Gamification
The term gamification refers to the use of game elements, i.e. design elements and mechanics from games, to create playful experiences in fields of application outside of board games or computer games.





