Category: Communication & Society
Human Enhancement
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Digital Wellbeing
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Usability
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Smart City
The EU defines smart cities as cities that use technology to improve the management and efficiency of urban space.
Gamification
The term gamification refers to the use of game elements, i.e. design elements and mechanics from games, to create playful experiences in fields of application outside of board games or computer games.
Digital violence
Digital violence is a collective term for those uses of digital technologies with which other people are unlawfully attacked and put under pressure.
Digital participation
Digital participation refers to the social involvement of stakeholders in political and social decision-making and opinion-forming processes with the help of digital information and communication technologies.
Metaverse
In the metaverse, users are fully immersed in the virtual world with the help of technologies such as AR or VR.
Social media
In a distinction from classical mass media, social media dissolves the sender-receiver principle, enabling non-linear communication as well as networking.
Nudging
The term nudging refers to the instrumentalisation of small changes in the structure of a decision-making process (so-called nudges) that lead to individuals changing their decisions in a predictable way.